I was inspired by Call of Duty Ghosts, which had some innovative earthquake scenarios and I wanted to see the implications that would have on gameplay, if you could give the player more time to explore those destroyed areas. I was also inspired by jump maps, which sometimes crop up in the mod communities.
The map was created in the Doom 3 editor, with primarily stock assets. That was the self imposed restriction that kept the project in scope. The animation of the block face character is achieved with the mover entity object and some simple scripting.
The UI system is a unique animal, that can be particular about what it will accept and adding the new art assets to the main splash screen took a bit more time and effort then I had expected.
I am very happy with the camera scripting that occurs at the end of the level, because it reminds me of the Quake style of end level camera, that shows you an area or perspective on the map, giving you a moment to appreciate the space.
While making this mod, I learned how to scripting methods and reusable code to created dynamic effects.
I have been working on a second level for this mod and making some changes to the initial one, so that the monsters are a little more balanced and the final area is more intuitive to navigate.
Built With
- doom-3
- doom-script
- maya-lt
- notepad
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