Small Things

Inspiration

WE tech Alliance's challenge to develop tools to enable and empower the public to become more aware of the consequences of their actions (with respect to water.)

What it does

Our interactive allows the player to form water molecules using atoms, expanding to a wider and wider perspective until the water itself is consumed. Things start getting bigger, from an atom to the world, exploring how the world is crumbling fron the environmental changes.

How we built it

We built the game in Unity (2D) mode, and scripted in C#. The assets were made in GIMP and everything was locally developed.

Challenges we ran into

Originally, coming up with a good idea. Then adding collisions, getting the items to interact properly and drawing quality assets.

Accomplishments that we're proud of

Finally getting the colliders to work!

What we learned

The basics of game design, how to create item interactions and a little lesson in faucet proportionality ;)

What's next for Small Things

Adding more endings, covering more complex issues, and showing the perspectives of people using water around the world.

Category submissions

WE tech water challenge ($500)

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