Inspiration

The original inspiration was to learn about and develop a neutral network.

What it does

The game runs our version of Pac-Man, and the neural network is untested due to the complications involved with the game.

How we built it

We used Unity to build the game and C++ to develop the neural network.

Challenges we ran into

We have never coded in Unity before, so there was a steep learning curve, as well as once we figured out how to code a neural network, it could not be integrated into the game.

Accomplishments that we're proud of

We have learned a lot about coding in C++ and Unity. We have also come out of VOLHack with a semi-completed game, neural network, and a lot of great graphics.

What we learned

Coding in C++ and Unity is difficult to integrate and the process of developing a game is complicated and tedious.

What's next for Hac-Man?

There are several systems missing from the game, i.e. scoring, main menu, pause screen, and game over. With these systems complete, the integration of the neural network to play the game and set the high score could be achieved.

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