The inspiration for Trackathon came when we wanted to build a real time real life gaming app for entertainment purposes. We were intrigued by the idea of having fun and exercising at the same time. Being young as children in the past, our team have all played countless hours of chasing games such as tag and manhunt. However we find that as the rise of technology ever so increases, the new generation of children are playing on their phones. Instead of taking away technology, we decided that it would be an interesting and innovative idea to incorporate technology with fun games to enhance the experience.

What it does

Trackathon is an application on the app store that allows users to play a special type of tag with other players who have also installed the app. Trackathon utilizes a variety of technologies ranging from the servers hosting the games, to the app. Upon launching Trackathon, the user is able to enter a game with his / her friend(s) or with other people. After, the users will be assigned a role being either a tagger, or the runner. The tagger's task is to catch the runner and the runner's task is to evade the runner within a certain time period. What makes Trackathon so special and unique is that by using your mobile device, the runner will be able to use a compass to track the runner down. This creates a large amount of strategy built towards the game. The runner will have to think like the tagger to evade the tagger and the tagger will have to think like a runner to find the runner. We use a Global Positioning System (G.P.S) to calculate the distance and angle between the runner and the tagger. Within reaching a meter of the target, the runner starts to lose health and upon reaching zero, the runner is officially caught. This adds an extra dimension to the game and allows for a much more longer and strategic game play.

How we built it

As a team, we first devised a detailed plan to ensure that we meet our deadlines and work as a team. We first decided to build the back end and server in preparation for the application and connections. To achieve this, we used the cloud9 service with java which is similar to google docs, but for coding. We then used the Amazon Web Service(AWS) to host the server for the game. For the application we decided to use Android Studio as the development platform for the game. We also used git hub to sync the program / code to ensure that as a team, that we were on the same page.

Challenges we ran into

  • Hosting the server
  • Initializing the compass
  • Bugs (not the insect XD)

Accomplishments that we are proud of

  • Working as a team
  • Accomplishing a goal in just 3 days

What we learned

  • Android Studio
  • New algorithms
  • Teamwork is important

What's next for TrackWestern

  • More game modes (eg: manhunt / the tagged become taggers)
  • Downloadable content (eg: themes for graphical interface)
  • More servers
  • Google play store launch

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