Inspiration
-> Wanted to make something, anything with webgl
-> Originally based around old games such as Doom
What it does
-> Renders a map in the style of an old ray-casted game but with hardware acceleration in the browser -> Allows for movement around the game world using two mobile devices
How we built it
-> With the webgl graphics rendering pipeline -> twgl.js to wrap tedious functionality (compiling shader programs, creating a context, managing some uniforms) -> javascript to script the game
Challenges we ran into
-> webgl is frustrating (especially for us 'gl noobs) ->
Accomplishments that we're proud of
-> getting anything rendered in the first place ->
What we learned
-> Don't use webgl for 24hr hackathons? -> Don't be too ambitious!
What's next for deranged penguins?
-> Perhaps not the penguins but we may build further on the level rendering technique
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