Bob Ross' 20th death anniversary was this year. All of the group members watched the famous Twitch stream of all of The Joy of Painting. In commemoration to Bob Ross, we made a game focused on themes in the show.

What it does

It is a top-down-arcade-style game. Evil enemies (trees and clouds) come to harm Bob Ross, the main character. Bob Ross has to fight off these foes. He starts with his Chisel Tool, but after every wave, he may upgrade his arsenal. Waves get progressively harder as the game progresses.

How I built it

We built this project in Java, using the Slick2D game engine. All of the resources used in the project were made during the Hackathon.

Challenges I ran into

The enemy AI was difficult at first, but we figured a way to pass the Player's position globally. Also the projectile tracking required some math that wasn't obvious.

Accomplishments that I'm proud of

Since this was our first Hack-a-thon, we were very proud to stay committed to the project until the end and make a somewhat functional game. Along with this we were able to successfully use Github to send code to each other.

What I Learned

Writing this project really helped with imporving our ability to code in a team and work with others to achieve a common goal. Along with this, we also learned how to use github and how useful it can be to a team project.

What's Next?

We have no future plans yet. We'll continue to further refine the game in the near future and proudly display it on github and devpost. We would love to submit this to Steam's Greenlight project but with the theme of our game and some borrowed content we used in our assets from the internet, this may not be possible due to copyright issues.

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