This is my first hackathon and I have never coded a game or any graphics at all in Python so wanted to learn something new. I love video games so I made a game mimicking Legend of Zelda but with references to other games and satirical/sarcastic comedy regarding certain interactions.
What it does
This game mimics a platformer's motion physics, allows for exploration and interaction with certain elements of the environment, and displays introductory graphics rendering.
How I built it
Using Python 3.6.4 and pygame, and the functions available in those two, I built the game almost from scratch.
Challenges I ran into
Physics are very hard to write from scratch especially when you don't want to use anyone else's libraries.
Accomplishments that I'm proud of
I managed to create a short, working game which although has very minimal interaction/action, was more than I expected to make when I came here yesterday.
What I learned
I learned how to use pygame and make quite a fun game, at least in my opinion.
What's next for HackPoly2018 - Definitely Not a Zelda Game
I wanted to write some short audio tracks for the different zones in my game and sound effects for different interactions but a lack of experience and knowledge in coding games led to a lack of time for that. I would also like to clean up the code because it is poorly written.