Inspiration
This game was inspired by Initial D and 90s Japanese street racing, specifically an old PS2 Game called Tokyo Extreme Racer 3.
What it does
As this was our teams first experience with unity and C#, its a crude version of what street races were like back in the day, where the farther you can gap your opponent by the more you win by.
How we built it
We built this almost purely using Unitys engine and C#. As this was our first experience using Unity and C# we needed a lot of youtube tutorials, googling, stack overflow, etc. We also utilized some free assets we were able to find on unitys asset store.
Challenges we ran into
The initial learning curve was extremely steep, as we could barely find our way through the engine. However, we initially hunkered down and decided to grind out some of the initial tutorials. After that, we began map building, asset hunting and getting our first prototype, where we ran into more issues in getting the wheels to not fall off the cars, getting the game logic to run properly, and literally figuring out how to move some stuff into folders without it breaking.
Accomplishments that we're proud of
The biggest accomplishment for us is tackling something that was completely foreign to us and still being able to produce something that runs and looks pretty nice.
What we learned
Cameras must be fixed before adding a child asset >:( (took 3 hours)
What's next for HACKNC Initial D Inspired Racing Game
- more cars
- controller support
- custom soundtrack support
- physics overhaul
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