We wanted to go out of our comfort zone from making standard CRUD apps with a frontend framework and backend with a noSQL database to something a little different. So we made a pacman-like game with multiplayer support.
What it does
It's a really basic pacman-like game where you move around through a map, although your main goal as a pacman is to avoid the ghosts and be the last man standing. When a ghost gets a pacman, the pacman turns into a ghost to, like an infection mode. The last person standing wins. It's multiplayer so multiple people control multiple entities.
How I built it
Challenges I ran into
Accomplishments that I'm proud of
It was really nice to work with more lower-network stuff and some basic networking for the client, and for the server it was nice getting to play with golang and manage a library that has very little documentation.
What I learned
We learned a lot about webpack, networking, and the sockets.io library for golang.
What's next for HackMan
- Randomly generated maps
- Cleaner code
- Better networking code that works for remote servers