We were inspired by the love of the game.
What it does
The game allows a player to face off against a computer controlled enemy.
How we built it
We used the C cloud programming implemented by pebble to create our design.
Challenges we ran into
We ran into quite a few challenges and could not complete all of our goals. One of the features we wanted to implement was pebble-to-pebble gameplay.
Accomplishments that we're proud of
We are happy with the design and the accuracy of the character statistics.
What we learned
We learned the importance of choosing an idea and sticking with it, because we had a difficult time deciding on a project to start and wasted valuable time.
What's next for Pebble Pokemon
If we can coordinate in the future, I believe Pebble Pokemon could have a bright future.