We were inspired by the love of the game.

What it does

The game allows a player to face off against a computer controlled enemy.

How we built it

We used the C cloud programming implemented by pebble to create our design.

Challenges we ran into

We ran into quite a few challenges and could not complete all of our goals. One of the features we wanted to implement was pebble-to-pebble gameplay.

Accomplishments that we're proud of

We are happy with the design and the accuracy of the character statistics.

What we learned

We learned the importance of choosing an idea and sticking with it, because we had a difficult time deciding on a project to start and wasted valuable time.

What's next for Pebble Pokemon

If we can coordinate in the future, I believe Pebble Pokemon could have a bright future.

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