Inspiration

We wanted to make a game to help COVID patients deal with social isolation during the pandemic. The natural choice was to make a game involving voice chat.

What it does

The player controls a character using keyboard commands and uses voice chat to ask Watson to interact with the levels. The voice commands allow Watson to help the player solve the puzzles that appear in the levels.

Challenges we faced

Fine-tuning the voice commands for the Watson AI was a bit tricky initially, but it didn't take long to get it implemented. Much of getting the game mechanics working and coming up with level designs came down to trial-and-error work that just took time to build. The final build into a standalone version also took some troubleshooting to finish.

How it was built

This game was built in Unity using the IBM Watson API with the Unity SDK. The scripting is written in C# and the game was formed entirely using assets within Unity.

What we learned

I was personally fairly new to Unity, so I learned a lot about the process it takes to go from ideation to finished product. A lot of the internal elements of Unity that we used for this project were new to me as well. As a team, we learned a lot about how to coordinate pushing changes to GitHub and how to distribute work on a game design.

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