Inspiration

Virtual reality games are usually for first-person, single player uses only. We decided to develop a more sociable game in which friends are able to co-op with each other and compete with their skills.

What it does

Hacker Heist is a 3 person, asynchronous virtual reality game. The game's setting takes place in the midst of the night at a museum, in which a burglar, from a first person VR perspective in the Oculus Rift, attempts to steal treasures and escape. The 2 other players act as security guards and view the museum map from a top-down perspective, hunting down the burglar with flashlights.

How I built it

Hacker Heist was built using the game engine Unity and the language C#, with 3D models and art created in Autodesk Maya and Adobe Photoshop. The virtual reality headset used is the Oculus Rift Development Kit 2, and the 3 controllers are PS4 dualshock controllers.

Challenges I ran into

Challenges that we ran into throughout the night include time constraints and game balance design so that there is a fair balance between the players so that one doesn't have an advantage over another.

Accomplishments that I'm proud of

We were able to create a sociable cooperative game for virtual reality that allows a person in the headset to interact with people in the same room as them, which is not a common theme among VR games today.

What I learned

We learned how to develop asynchronous VR games and make virtual reality more social.

What's next for Hacker Heist

Hacker Heist's map layout can continue to be expanded and added to for different gameplay levels, and a lot of the art can be improved and made more detailed.

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