Inspiration

an idea from past: use apple to build an adventure game

What it does

just an apple moving around in the game world

How we built it

by using unity to create physics and maya to create models

Challenges we ran into

some model we created cannot be properly imported(their transform is imported in a wired way),writing c# script is somewhat hard too (we never learned it)

Accomplishments that we're proud of

we have successfully created several unique stages that have their own point of fun

What we learned

maya modeling, unity programming, c# programming

What's next for HackedApple

complete the rest of levels and create a stunning user interface. Then upload to steam and earn million dollars!

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