Inspiration
an idea from past: use apple to build an adventure game
What it does
just an apple moving around in the game world
How we built it
by using unity to create physics and maya to create models
Challenges we ran into
some model we created cannot be properly imported(their transform is imported in a wired way),writing c# script is somewhat hard too (we never learned it)
Accomplishments that we're proud of
we have successfully created several unique stages that have their own point of fun
What we learned
maya modeling, unity programming, c# programming
What's next for HackedApple
complete the rest of levels and create a stunning user interface. Then upload to steam and earn million dollars!
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