Inspiration: I was inspired by one of my friends who had recently made a maze with Unity. As for integrating a separate controller, I had initially the hackathon making a controller for league of legends. However I thought it had more application in the game I was creating with my friends, today.

What it does: In the game, a player has to navigate their way through a single path maze. The player must navigate with a button matrix made with an Arduino Leonardo and a lot of buttons.

How we built it: Starting with the controller, we connected push buttons with a Leonardo, breadboarded it, and then soldered it. Building the game, I designed the maze on paper first, and then built it wall, by wall in Unity.

Challenges we ran into: The controller had soldering issues, there were time management problems, and there were also some technical issues with camera scripts.

Accomplishments that we're proud of: I am proud of the maze me and my partner, Jean, made together. (Also I'm proud of Jean who spent 1am to 5am soldering all the buttons.)

What we learned: I learned how to cooperate with people better and also about managing my time better when I'm on even less sleep than normal.

What's next for "HackBCA" Maze: Together, me and Jean are going to make it functional and fix all the major problems, leaning more, and becoming less dumb everyday.

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