Inspiration
Our project was inspired by text based RPGs of old like Colossal Cave Adventures and the overarching theme of “Better Together” as we felt that it would be a simple but effective design to fulfill our purposes.
What it does
It serves as entertainment as the player must make choices in order to progress the story or meet their untimely demise. There are multiple endings, some more satisfying than others and some that are clearly better than others in terms of character development for our protagonist. The true ending has a not so subtle moral to it.
How we built it
We used the C++ language and Rep.lit to collaborate. First, we wrote up a script for most of the decisions, then we had our coders implement decision making gameplay and combat.
Challenges we ran into
Initially we had to decide on a story for our project to even begin the development, we couldn’t pick a difficult or long winded storyline despite the fact that it would make it far more interesting to follow. We had to decide on a plot that was simple and easy to understand. So why not the daily adventures of a hunter living out in the wilds alone?
Accomplishments that we're proud of
We switched project ideas halfway when we realized it was really difficult to learn a new coding language in such a short amount of time, so a lot of us are proud of the fact that we adapted quickly to make up for the lost time.
What we learned
We learned to adapt quickly and communicate with one another in order to reliably and quickly finish the project despite our earlier hiccups. At some point some of us thought we wouldn’t be able to finish in time and that was a scary thought so we’re not gonna talk about it. But we’re glad we did in time.
What's next for Text Based RPG
For any updates, we would likely expand on the story and go more in depth with each character’s personality. Also, our dear protagonist will be voiced by Chris Pratt. As well as the story, we’d likely make the combat system more diverse and strategic. Finally, we’d like to add more unique gameplay mechanics to break up the monotony of simply making simple decisions/
Built With
- c++
- replit
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