Inspiration
We wanted to create a game that was simplistic and easy to understand while having to do something with sliding.
What it does
It is a game that you have to dodge obstacles and get to the end.
How I built it
I used the Unity engine to build the game.
Challenges I ran into
One of my teammates were sick and had to leave early. This affected our plan as he had the best computer to run the program on.
Accomplishments that I'm proud of
I'm proud of the fact that we finished the game. We started late, going to most of the workshops, and lost a teammate.
What I learned
I learned how to use the Unity engine.
What's next for Hackathon-SBPL-2019
We're going to get judged and see how well other people thought we did.
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