Hack Rice 2016 (Title pending)
Authors: Lee Chen, Sarah Kim, Ryan Lear Last Modified: 1/16/2016
The idea of the game was a zelda clone with random user-generated floors. We aimed to make an in game editor once the framework was created. As it stands, this code displays the room map but nothing else. With that said, there is some nice artwork for your viewing pleasure. The system was built with an entity-component-system in mind to make it easy to create different types of blocks and items quickly. Most classes are not filled out in any meaningful way, but the structure is there. We plan to work on this after the hackathon, but we really like sleep.
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