This project was pretty heavily inspired by games in the Jackbox series, as well as some past projects we've worked on. We decided we want to try for a retro-theme game, and ended up theming it around hacking.
What it does
In Hack It On, all players are grouped on a team and tasked with completing specific tasks such as debugging a program, entering in passwords, and reading out said passwords for people to achieve the ultimate goal of earning enough points to hack into the mainframe. What's the mainframe? We're not quite sure yet.
How we built it
Hack It On was originally served through Django, with the majority of it is written in NodeJS. Communication between the client and the server is handled through Socket.IO. Issues with deploying the Django server forced us to switch to NodeJS for serving last minute.
Challenges we ran into