Inspiration
The theme, "same level, different challenges", called to mind old arcade games from the past. We picked Asteroids as a direction to go towards.
What it does
It plays like Asteroids if it was made in 15 hours by two people who aren't great at game development. You can play it in a web browser at the link below.
How we built it
We used Unity and C# along with open source art assets.
Challenges we ran into
Git
Accomplishments that we're proud of
It technically works
What we learned
C# is fine actually.
What's next for Hack-A-Damien 2024
I imagine the judging period. Then the wait for Hack-A-Damien 2025.
Open source assets
https://kenney.nl/assets/space-shooter-redux https://opengameart.org/content/explosion-sheet https://opengameart.org/content/laser-fire
Original Art
No. We used free stuff we found online listed above.
Impact
We did not try to make a societal impact.
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