Inspiration

The theme, "same level, different challenges", called to mind old arcade games from the past. We picked Asteroids as a direction to go towards.

What it does

It plays like Asteroids if it was made in 15 hours by two people who aren't great at game development. You can play it in a web browser at the link below.

How we built it

We used Unity and C# along with open source art assets.

Challenges we ran into

Git

Accomplishments that we're proud of

It technically works

What we learned

C# is fine actually.

What's next for Hack-A-Damien 2024

I imagine the judging period. Then the wait for Hack-A-Damien 2025.

Open source assets

https://kenney.nl/assets/space-shooter-redux https://opengameart.org/content/explosion-sheet https://opengameart.org/content/laser-fire

Original Art

No. We used free stuff we found online listed above.

Impact

We did not try to make a societal impact.

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