We wanted to try our hands on a slightly more complicated game and also experiment with Websockets.
What it does
Multiplayer Pac-Man-inspired game, where one player takes the classic role of Pac-Man and the other plays as one of three ghosts. Pac-Man's goal is to eat all dots spread over the map. The ghost's goal is to lure Pac-Man into eating him after Pac-Man has collected one of his power-ups. For this the ghost has to be stealthy so he's indistinguishable from the other two AI-based ghosts.
Local multiplayer is supported with W,A,S,D and Up,Down,Left,Right controls. Online multiplayer is currently experimental and not deployed yet.
How we built it
Challenges we ran into
Collision detection on HTML5 canvas can be very tedious and inefficient.
Accomplishments that we're proud of
What we learned
What's next for Hac-Man
Squash some bugs and get the Multiplayer version running reliably. Introduce more sound game sessions and (hopefully) deploy.