Inspiration

I wanted to turn self-improvement into a fun app where breaking bad habits feels like defeating little monsters. Every day you crush your bad habit in real life, you get a sense of accomplishment by “crushing” habits visually.

What it does

Daily crush monsters in-app that represent your bad habits. Users use the app to quit Smoking, Junk Food, Porn, Vaping, late-night snacking and more.

How we built it

I built HabitCrush natively for iOS using SwiftUI.

Challenges we ran into

I wanted the Game to feel like a game but it should look serious , because the topic of addiction is very serous. For this reason I went with animations to make the app look gamified, but I stuck to minimal black and white to make it look serious.

Accomplishments that we're proud of

The app was designed and built in about 2 weeks. For this app I tried to focus on distribution from day 1, so I decided to publish daily edited shorts of my progress from idea to publishing on my Youtube channel: https://www.youtube.com/@melvinzammit/shorts.

What we learned

For this app I was too excited to build and release it that I did not do keyword research before. I learned again that keyword research is very important since the app got no organic downloads in the first few days.

What's next for HabitCrush

  • Add more analytics
  • More character types & specific monster characters for specific bad habits.
  • More education to break bad habits
  • The App will be kept privacy first. this is very important for this topic.

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