Inspiration
I wanted to turn self-improvement into a fun app where breaking bad habits feels like defeating little monsters. Every day you crush your bad habit in real life, you get a sense of accomplishment by “crushing” habits visually.
What it does
Daily crush monsters in-app that represent your bad habits. Users use the app to quit Smoking, Junk Food, Porn, Vaping, late-night snacking and more.
How we built it
I built HabitCrush natively for iOS using SwiftUI.
Challenges we ran into
I wanted the Game to feel like a game but it should look serious , because the topic of addiction is very serous. For this reason I went with animations to make the app look gamified, but I stuck to minimal black and white to make it look serious.
Accomplishments that we're proud of
The app was designed and built in about 2 weeks. For this app I tried to focus on distribution from day 1, so I decided to publish daily edited shorts of my progress from idea to publishing on my Youtube channel: https://www.youtube.com/@melvinzammit/shorts.
What we learned
For this app I was too excited to build and release it that I did not do keyword research before. I learned again that keyword research is very important since the app got no organic downloads in the first few days.
What's next for HabitCrush
- Add more analytics
- More character types & specific monster characters for specific bad habits.
- More education to break bad habits
- The App will be kept privacy first. this is very important for this topic.
Built With
- swift
- swiftui