Inspiration
We wanted to capture the indomitable human spirit of exploration in a game.
What it does
Is a game that puts the user in the shoes of a extra-terrestrial surveyor that determines the habitability of various new worlds.
How we built it
Used godot to create a game and used version control software to communicate and distribute work between the three of us.
Challenges we ran into
Coordinating pull requests to attempt to resolve merges. Collisions. Varying levels of experience in the game engine between the team.
Accomplishments that we're proud of
Harriet: Complex boolean algebra equation leading to procedural generation Ollie: Developing skills in industry standard software Lukas: Designed and implementing a high-level godot game structure
What we learned
Collaborative skills, technical details of the game engine and efficient communication for debugging.
What's next for Habitation
Minor polish, difficulty scaling/progression, biome matching backgrounds.
Built With
- godot