Inspiration

We wanted to capture the indomitable human spirit of exploration in a game.

What it does

Is a game that puts the user in the shoes of a extra-terrestrial surveyor that determines the habitability of various new worlds.

How we built it

Used godot to create a game and used version control software to communicate and distribute work between the three of us.

Challenges we ran into

Coordinating pull requests to attempt to resolve merges. Collisions. Varying levels of experience in the game engine between the team.

Accomplishments that we're proud of

Harriet: Complex boolean algebra equation leading to procedural generation Ollie: Developing skills in industry standard software Lukas: Designed and implementing a high-level godot game structure

What we learned

Collaborative skills, technical details of the game engine and efficient communication for debugging.

What's next for Habitation

Minor polish, difficulty scaling/progression, biome matching backgrounds.

Built With

  • godot
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