Inspiration

Richard found a cool thing he could do with his phone.

What it does

Tennis. With your phone. Thought we covered that.

How we built it

We used Unity and C#, plus a gyro app for iPhone, plus a little bit of duct tape and string.

Challenges we ran into

Git hates Unity. Like, really hates it. The gyro controls move the tennis racket in-game via transforms. Unfortunately, this means that when the racket collides with the ball it is technically a static object. To solve this, we had to create a separate physics-based object that moves using forces to follow the gyro-controlled racket so that it has force and torque applied when it hits the ball.

Accomplishments that we're proud of

Kamil won the chess tournament! Made a cool racket! Also we totally managed to do a thing, while serving coffees every five minutes.

What we learned

Notepad++ is king. No VCS with Unity.

What's next for GyroTennis

Adding multiplayer.

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