Prototype link: Prototype link (Please submit a link to a playable prototype, not a link to your design file) Link A link to your team’s prototype, whether that’s Framer, Figma or another design tool. The playable prototype must include at least 6 hi-fidelity screens.

**A video demo with a maximum of 3 minutes: Please prioritize walking through the app you designed, explaining key features – information about your research and design process should be included in the free response answers

**Responses to questions about the user research and design thinking process Describe your project (Max 150 words) Our project focuses on the fact that any generation can face social isolation. We wanted to address this by way of allowing one another to get access to different perspectives especially since as times and society change, different generation have a gap in their understandings with one another.

Describe your research process and findings. If you conducted any surveys or interviews, please include the survey form and/or interview questions here. If you conducted secondary research by pulling from online sources, please include a link to your sources. (Max 500 words) Our research process started with looking at the various factors that ailed various generations. This included health problems or tech exclusion for the older generations in contrast to problems like overstimulation from social media or changes to the body from puberty. We found that a common problem is mental health and social isolation for all ages, just for various differences. We knew that learning is benecial especially when you were young but we found that intergenerational learning has a lot of benefits. As the workplaces in the world changes from retiring workers, this could also serve as a tool for helping increase communication between the different generations

I also interviewed and learned from a project team that emphasized tools to help make websites more accessible. This allowed me to figure out to adjust for people with visual impairments is with suffienctly large text and the proper colors to land them a lot better than they should,

Describe your most important design decisions. What research findings and/or user testing results led you to make these decisions? (Max 500 words) Our research findings led us to looking at apps that engaged various generations, or apps that encouraged affirmations/advice giving. This led us to apps like Co-Stars or I Am which are the current apps on the imarket. They gave us a general idea of how to incorporate affirmations and different ways to engage the community as a whole. Their lack of dislikes in comparison to apps like Youtube allow for more focus on engaging positively than Youtube might. We also used apps like Pinterest for the gallery of GenWins(aka accomplishments people shared) This allowed us to focus on the aesthetics/appeals of the action rather than making it like social media(aka Instagram) We aimed to reduce social pressure and comparison.

If applicable, describe how you utilized AI in your design process in detail. Please explain where AI fit into your workflow, which tools you used, and the specific purpose AI served at that stage. Include a concrete example of how AI influenced a design decision. (Max 500 words) N/A

Built With

  • figma
  • procreate
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