Inspiration
Apocalyptic books and movies.
What it does
A player gets to experience post apocalyptic adventures.
How we built it
A story was chosen as a group. 3d models of characters and the environment were designed in Blender and then integrated as well as animated in Unity.
Challenges we ran into
Time, our most precious resource.
Accomplishments that we're proud of
Finishing the demo.
What we learned
Ways of precisely using the deadline provided to achieve a certain goal and usefulness of teamwork.
What's next for guzo
Creating a more emotionally integrated game for the world to enjoy.

Log in or sign up for Devpost to join the conversation.