Inspiration

Apocalyptic books and movies.

What it does

A player gets to experience post apocalyptic adventures.

How we built it

A story was chosen as a group. 3d models of characters and the environment were designed in Blender and then integrated as well as animated in Unity.

Challenges we ran into

Time, our most precious resource.

Accomplishments that we're proud of

Finishing the demo.

What we learned

Ways of precisely using the deadline provided to achieve a certain goal and usefulness of teamwork.

What's next for guzo

Creating a more emotionally integrated game for the world to enjoy.

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