Why I built it

I wanted to turn a simple game between friends into something you could play without holding a phone. I had an earlier mobile Lens with a similar idea, but for this hackathon I started a separate SPECS project and redesigned it for glasses.

What it does

Guess Me in 5 is a five-question friendship game. You get one question at a time, with two choices. Pick A or B, move through five rounds, see the result, and play again.

The idea is to keep it easy to understand and enjoyable, without filling your view with too many buttons or instructions.

How I built it

I started with the official SPECS Lens Studio template and wrote a new TypeScript question set, five-round state machine and controller for the Spectacles Interaction Kit. The controller is designed for large, comfortable spatial targets and pinch-style interaction.

The public repository includes the SPECS-targeted Lens Studio project, the new game code, a design brief, scene setup notes, and automated tests. I also kept the source of the original mobile concept separate and documented the template attribution.

Testing

I independently tested the project and verified that it works correctly. The new game logic also passes 12 automated tests covering question order, one answer per round, scoring and restarting.

What I learned

For glasses, I found it more useful to focus on a small, clear interaction than to add more features. The experience is intentionally simple: one question, two choices, and a clear result.

Source

https://github.com/tareq7/guess-me-in-5-specs-learn-ar-2026

Built With

  • lens
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