Inspiration
The modding scene for Grand Theft Auto 5 is very lack luster. The desire to mod is there but the support for modding is not. I wanted to change that.
What it does
The mod manager simply lets you store all your modification files outside of your game directory. From within the manager you can simply enable and disable mods and edit their configurations. Upon activation the files are symlinked to your game folder. All checks for modifications are blocked to prevent users from being banned while modding in single player (Online modding is not supported to prevent cheating). When a user tries to go online, all mods are disabled instantly.
How I built it
Using Visual Studio, I leveraged the C# language with WPF to create a simple to use GUI for novice to advanced users.
Challenges I ran into
Releasing free tools for the gaming community really opens up the variety of systems to support. Language and locale can cause unexpected results. Getting all bug feedback by comments and email helped but not having the appropriate hardware to test on was the biggest challenge I had to overcome.
Accomplishments that I'm proud of
The GTAV Mod manager has over 300,000 downloads (some locations the files were stored were untracked so the number is probably significantly higher)
I've been featured in several gaming articles and used by several 'Lets Play' youtube personalities
What I learned
I've learned a lot about user interface and WPF by developing this tool. I've been through several iterations, even ground up redesigns and it has made me an overall better programmer.

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