Inspiration

The Grundfos case and UN's 13th goal to make water usage more sustainable.

What it does

Do you ever wonder how much water, that run down the drain when you take a shower? It’s hard to fathom whether you use 30 or 80 litres of water when you take a shower, and judging by the numbers, there is a significant difference. With Grundfos Shower Assistant (GSA) showering has become transparent. It has given back the control to the users, who are now able to consciously take a shower, knowing exactly how much water they use. How does this work? Before taking a shower, the user can intuitively pre-determine the duration of the shower, together with how much water the user wants to use. By determining these parametres, the GSA can both help the user conserve water usage, while not making the user hurrying up to finish before the water stops running. Not only will the GSA help make the users water usage transparent, it will also be able to visualise it in graphs and in an immersive VR universe.

How we built it

The GSA app was built in React, the data was organised in R, our 3D printed display was made in Solidworks, and our VR was made in Unity.

Challenges we ran into

We couldn't access the Grundfos pump, so we had to just imagine how it should work in relation to our product. Learning to use React, learning to make an interactive VR universe.

Accomplishments that we're proud of

Having a physical prototype with an interactive interface, which also includes a immersive VR simulation of water usage.

What we learned

Mostly the same as what our challenges were.

What's next for Grundfos Shower Assistant

That it can be used at most water outlets in a household, tracking and controlling the amount of water used, to make the future of water usage more transparent and environmentally friendly.

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