Inspiration
A game that encourages awareness of content consumption (including time spent and genres watched) and the link this has with mental health.
What it does
How we built it
We utilised Figma for the prototype and mock-up of our app design and function. It is really basic and has its limitations with the interactions that can be performed, but it gives a rough visual on the main functions of the app.
Challenges we ran into
We ran into a major challenge during the project, after the research phase, it felt that the topic - 'confirmation bias', we had chosen was hard to relate to the brief. We perhaps overthought it too much and therefore were unable to move further with this concept as we were too stuck, however, we were quick to adapt and continue with previous concept we had thought of.
Accomplishments that we're proud of
We are proud of the end results, as we had such a short amount of time to change and complete the project, yet the outcome felt satisfactory and was produced at a relatively high-standard. It was also very rewarded to work in such a great collective, despite not knowing each other before joining the competition, we worked well together and openly communicated - brainstorming and discussing points of contention (agreeing and disagreeing).
What we learned
What's next for GROUP 20 - Brainpot
Built With
- canva
- figma
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