Inspiration
Griefling – The Grief Pet began with my own experience of grief.
Even as an adult, I struggled with the complicated emotions it brought — sadness, guilt, anger, numbness — and the sense that no one could truly help me. I often felt like the only way through it was alone. That’s painful enough when you have years of life experience behind you. But I couldn’t stop thinking about what it must feel like for a young person.
I volunteer with a charity called A Part of Me, which supports children and teens in grief. Through that work, I’ve designed workshops and tools to help them express their emotions and connect with others. But I wanted to build something even more accessible — something kids could use on their own, in their own time. Something gentle.
That’s why I decided to make a pet game. It’s easier to learn how to care for yourself when you can start by caring for something else — especially something small, magical, and just as vulnerable as you. The pet becomes a safe space for practice: self-care, compassion, emotional awareness. That’s the heart of Griefling.
What it does
Griefling is a browser-based prototype that allows kids to adopt a magical grief creature and take care of it a little every day — by taking care of themselves.
Core features include:
- Pet Naming: Players name their pet to form an emotional bond
- Daily Needs: Each day, the pet expresses a stronger need (e.g., rest, comfort, play), mirroring how human needs fluctuate -Self-Care Actions: Players choose from grief-informed micro-actions to meet the pet’s need
- Grief Stories: Each day, the pet shares a short magical tale from another forest creature about living with loss
- Status Bars: The pet’s mood, strength, and bond evolve based on the player’s care choices
It’s a simple prototype now.
How it's built
I built the game on my own — it’s my first time ever making a game.
I started by experimenting with AI and no-code tools like Bolt during a development event. It was magical at first: you ask for something, and it appears. But quickly, I ran into chaos. The first version was bloated, messy, and unfixable. I restarted — again and again. It took four failed attempts before I changed my approach.
On my forth try, I built the game screen-by-screen. One step of the user journey at a time. First the welcome screen, then the story screen, then the daily care screen. This shift in mindset made the project manageable — and finally, meaningful.
Challenges I ran into
There were many. I had no game design background. No team. Just me, grief, and a broken prototype.
Some of the biggest challenges were:
- AI Overload: I initially gave AI too much too soon — it built the wrong things and was hard to tweak
- UX Struggles: Designing for kids on mobile meant balancing readability, simplicity, and emotional tone
- Tech Frustration: Sometimes the tools wouldn’t do what I wanted. The best solution? Walk away, take a break, and come back with new energy
Accomplishments that I am proud of
I’m proud I didn’t give up.
I’m proud that, with no experience and no collaborators, I created something that connects three screens — three moments in a child’s healing journey — into a playable prototype.
I’m proud I focused on what matters: the emotional core. I let go of overdesigning the pet and made it simpler — so that what stands out is the feeling, not the pixels.
Most of all, I’m proud that Griefling creates a space where kids can say: “I feel this too. And I can care for something. I can care for myself.”
What I learned
- AI is powerful — if you give it structure and constraints
- Screen-by-screen, user-first design works better than building all at once
- Kids don’t need a flashy game — they need a safe one
- Simplicity is not weakness; it’s focus
- Building tools for grief means pacing yourself, emotionally and creatively
What's next for Griefling - the Grief Pet
Right now, Griefling is a prototype. It doesn’t yet support:
- Account creation
- User progress tracking
- Full journaling or badge systems
But the vision is clear: To launch with three core features:
- Daily self-care actions based on emotional needs
- Magical grief stories from other forest creatures
- Daily surge needs the user needs to act upon
The pet will fully mirror real emotion shifts of people and symbolise growth.
To launch this game in partnership with A Part of Me — and help children everywhere carry their grief with gentleness and strength.
Built With
- ai
- bolt
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