One day we thought to ourselves, "Hey, wouldn't it be cool if we gameified going green?" Fast forward a few discussions later and "green" was born.

What it does

Green gameifies the process of going green. Users have an initial "Green Score" based on things like carbon emission and water consumption. Afterwards, they are given objectives to increase their score and compete for the top spot on the leaderboard.

How we built it

Ben: I handled most of the implementation, including programming the Android app itself. Carlos: I did most of the design and UI/UX planning. I tried (and failed) to make an iOS version of the app.

Challenges we ran into

Ben: Obtaining, storing, and interpreting all the data used for the app.

Carlos: I wanted to make an iOS version of the app, but it was too much for me to tackle in one weekend given the fact that I've never made an iOS app before. I also had to do a lot of design work, which is not what I normally do.

Accomplishments that we're proud of

Ben: The method used to obtain and interpret the data in an easily understandable format.

Carlos: Even though we decided not to use it, I did get a basic iOS version of the app to work, which is something I have never done before. Also, I usually do backend work, so handling so much of the design was a nice change of pace.

What we learned

Ben: I learned about Android UI creation and different methods of locally storing data in an Android application..

Carlos: I learned a lot about iOS development, UI/UX design, and how to make low-poly art (used as the background for the thumbnail).

What's next for Green: growing greener one step at a time

Making an iOS verison. Polishing the Android version. Adding more objectives. Adding more factors to calculate a more precise Green Score.

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