Inspiration
Great Dane Games was inspired by the game, Fall Guys. We wanted to make a simple one-input/arcade-style game that felt fun, relatable, and campus-themed.
What it does
Great Dane Games is a 2D retro arcade style game built in Godot with C#. The player runs through a series of UAlbany-themed challenges of a basketball shootout, car racing, and a classroom survival game. The games also tracks score, time, best score, and best time.
How we built it
We built the game in Godot using C#. Most of the gameplay is controlled through the keys, F and J which follows the one input concept, and the UAlbany-themed environment. We created simple 2D models and used imported/handmade assets to make the basketball courts, UAlbany backgrounds, roads, cars, cones, potholes, classroom doors, etc.
Challenges we ran into
One major challenge was learning Godot and C# while building the game under hackathon time pressure. We also had to fix build errors, improve the visuals, and make the game feel more like a real school setting instead of a plain set of mini games. Another challenge was making the gameplay readable so players could quickly understand what the objective is.
What we learned
We learned how to structure a Godot C# project, create 2D objects through code, use sprites and assets, handle, save high scores, and tune gameplay feedback. We also learned that visual clarity matters a lot in games: even small changes to backgrounds, colors, and object size can make the game much easier to understand.
What's next
Next, we would like to add more unique gameplay mechanics, better character models, more UAlbany-themed locations, stronger animations, sound effects, and a more polished one-input game loop. We would also like to add more obstacle types and make the hallway feel like it is moving through different parts of campus.
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