A 2D space dogfighter with a fun little twist, we were going to try and implement some effects of general relativity by scaling up the players view as they approach a planet. Thus keeping the local speed for the player the same while slowing down the player relative other players. Plus some other affects of gravityh such as bullet curving etc.

What it does

Nothing much at the moment, a placeholder png of the master sword flies around the screen shooting lasers. Which we guess is kinda cool.

How we built it

With caffeine, food and sadness.

Challenges we ran into

None of us knew unity, which was a fairly big hurdle as we ended up having to find tutorials to learn off of that were concise enough to complete in an hour.

Accomplishments that we're proud of

Getting a sprite to draw on a background!

What we learned

lots of unity!!!!

What's next for GravityWars

Make the game Xd

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