A 2D space dogfighter with a fun little twist, we were going to try and implement some effects of general relativity by scaling up the players view as they approach a planet. Thus keeping the local speed for the player the same while slowing down the player relative other players. Plus some other affects of gravityh such as bullet curving etc.
What it does
Nothing much at the moment, a placeholder png of the master sword flies around the screen shooting lasers. Which we guess is kinda cool.
How we built it
With caffeine, food and sadness.
Challenges we ran into
None of us knew unity, which was a fairly big hurdle as we ended up having to find tutorials to learn off of that were concise enough to complete in an hour.
Accomplishments that we're proud of
Getting a sprite to draw on a background!
What we learned
lots of unity!!!!
What's next for GravityWars
Make the game Xd