Inspiration

General Relativity says that time slows down for you when you're in the gravitational field of a high-mass object, like a neutron star or black hole. The goal was to incorporate this idea as a game mechanic.

What it does

The Space Miner is in orbit around a black hole, and has to collect both asteroids full of precious metals, and fuel to power his/her jetpack. Survive as long as you can without being sucked into the black hole.

How I built it

Unity 2D, with original pixel art made in Gimp.

Challenges I ran into

Maintaining constant circular orbits, and pretty much everything to do with the time-slowing-down mechanic.

Accomplishments that I'm proud of

Getting the physics to work, making pixel art and animation from scratch.

What I learned

A lot about Unity and C#, for example how to randomly instantiate prefab objects at game start.

What's next for Gravity Miner

Cleaning up graphics, UI, etc.

Built With

Share this project:

Updates