Inspiration

Enter the shadows and graveyards.Build before the spirits strike The game was inspired by Halloween nights, nostalgic stacking gameplay with a graveyard atmosphere.

What it does

Stack blocks as high as possible without the tower fallingby stacking blocks on each to build highest tower.The game features physics-based stacking mechanics with a Halloween/graveyard theme.

How it works

Core Mechanics

  • Click to drop blocks onto a growing tower
  • Physics simulation with gravity and collision detection
  • Random block types (coffins, tombstoneswitch planks)
  • Ghost NPCs that occasionally appear and interfere with the tower
  • Cursed blocks (20% spawn rate) that wobble and glow green
  • Score based on successfully placed blocks
  • Game ends when tower becomes unstable or blocks fall off screen

How we built it

Built with Devvit web and createjs for all game entities (blocks, ghosts, fog, background).. Event-driven architecture for user input. Used the option “Kiro: Generate project steering documents” to start plan project. Asked Kiro to add a dark mode theme with markdown file it used for exact UI.

Challenges we ran into

challenge was integrating devvit with createjs development to build the games physics. Collision Resolution detect vertical collision - block is above or below. ** Intersection ** Where the moving block overlaps with the block below Atmospheric Effects

  • Fog particles with low opacity (0.15)
  • Ghosts with pulsing transparency (0.3 ± 0.2)

Accomplishments that we're proud of

Interactive game in Kiro ,reddit posts. How to build a spooky ghost tower .seamless experience in devvit

What we learned

The taller the tower it might be wobblier.
Devvit web: insights into building on Reddit with its limit and forte
Stability testing.md in Kiro: verify the stability of game steering files: steering files were used to describe "how this game works, with the constraints"

Kiro made it possible to preserve context and preferences between projects, turning what used to be routine setup into specs flow.

What's next for Graveyard rise

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