This was the final project for my Introduction to Game Programming class which focused on the use OpenGL and C++ to create simple games.

What it does

The game functions as a simple platformer game in which there are objects that need to be collected (the Grammys) and objects that need to be avoided. You simply use the left and right arrow keys to move, the up key to jump, and the down key to accelerate back to the ground.

How I built it

Grammy Run was built using OpenGL and C++. The tile map was created using Tiled. I also created the Gaga meat-dress sprite and the Grammy icons using Piskel.

Challenges I ran into

One of the major challenges was coding the physics of the ghosts who would follow you around if you got to close, but would stop following you if you got too far.

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