A small robot journeys to the heart of a giant humanoid contraption, seeking answers after waking up in the wilderness with no memories. Use your jump, dash, and grappling hook to get through the levels and avoid the creatures that have taken up residence.
This game was created, from conception to completion of the first two levels, over the course of 7 weeks, along with the help of four programmers, including a level designer.
Artists: Skye: Art Lead Abi: Modeler + Texture artist Jeff Chen: 2D Artist, Animator, and Robot Expert (All artists played some role in concepting, modeling, and texturing)
Programmers: Jade McEvoy Nick Frangie Tate Donnelly Alex Marrinan
Built With
- autodesk
- substance-painter
- unreal-engine
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