Inspiration
Gothic aesthetics, especially featured in games such as Bloodborne
What it does
Serve as a fully 3D game environment inside the Unity engine
How we built it
All props and modular assets were modeled in Blender, before being textured in Adobe Substance Painter, and finally imported into the Unity engine for use.
Challenges we ran into
General art direction of the environment, more specific issues relating to lighting and optimization
Accomplishments that we're proud of
Overall composition of the scene, lighting specifically
What we learned
More thorough understanding of the process of building an environment within the Unity engine
What's next for Gothic Cathedral - Unity Engine 3D Game Environment
Further development and optimization of scene, potential adaptation to VR.

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