Inspiration

Gothic aesthetics, especially featured in games such as Bloodborne

What it does

Serve as a fully 3D game environment inside the Unity engine

How we built it

All props and modular assets were modeled in Blender, before being textured in Adobe Substance Painter, and finally imported into the Unity engine for use.

Challenges we ran into

General art direction of the environment, more specific issues relating to lighting and optimization

Accomplishments that we're proud of

Overall composition of the scene, lighting specifically

What we learned

More thorough understanding of the process of building an environment within the Unity engine

What's next for Gothic Cathedral - Unity Engine 3D Game Environment

Further development and optimization of scene, potential adaptation to VR.

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