Inspiration
We wanted to make a simple and entertaining game for UB students and faculty with a familiar subject matter.
What it does
The game spawns progressively larger waves of geese for you to scare off before they can reach the poor, innocent pedestrians and harass them.
How we built it
We used Godot game engine for the game itself, GIMP to make pixel art assets, and LMMS and ffmpeg for the menu music. We used online free sound libraries for the honking noises (attributed in README.md).
Challenges we ran into
We wanted to record our own goose sounds, but decided that harassing real-life geese when they were actually minding their own business for once was a terrible idea. We also had to learn Godot engine from scratch. Additionally, none of us are particularly artistically inclined, so we had to make the music and art as best as we could.
Accomplishments that we're proud of
The music and pixel art turned out great, especially since it was the first time ever for some of us. We are also proud to have a solid, somewhat-polished minimum viable product that is actually kind of fun to play.
What we learned
As mentioned, Godot engine. Additionally, all the working parts of a simple game can still be a lot to manage, so doing that in 24 hours was very educational. Also, geese are terrifying. Have you seen their teeth?
What's next for Goose Game
As mentioned in the demo, we have a score-keeping system in place that would also double as an upgrade system, allowing for speed boosts, tower defenses, trenches, weapon upgrades, one-time-use defenses, etc.
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