Inspiration

Goo 1, Duck Life

What it does

Game composed of several minigames.

How we built it

Each developer focused on making a single minigame in Unity, then they were combined into the final product.

Challenges we ran into

Merging each individual project into one final product had many more complications than we were expecting, so there were a number of challenges with source control and debugging errors that arose when combining projects.

Accomplishments that we're proud of

Reimagining the old classic and providing a modern experience for Goo 1 fans. Learning the fundamentals of Unity development and workflow, and some principles of game design.

What we learned

Many of us we unfamiliar with Unity so we learned how to develop in Unity and write scripts in C sharp. In addition to that, we developed many collaborative skills with communication and the unification of separate ideas.

What's next for Goo 2: Electric Googagoo; Agoorio, a Goo-Like Game

Goo 3?

Leader Discord

ItsACatThing#0105

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Updates

posted an update

've never raged so hard at a video game's story as hard as I did this one. Words can't even describe how angry I was on how emotionally manipulative it was. This is a disgrace to the masterpiece that was the first game.

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