Inspiration
Goo 1, Duck Life
What it does
Game composed of several minigames.
How we built it
Each developer focused on making a single minigame in Unity, then they were combined into the final product.
Challenges we ran into
Merging each individual project into one final product had many more complications than we were expecting, so there were a number of challenges with source control and debugging errors that arose when combining projects.
Accomplishments that we're proud of
Reimagining the old classic and providing a modern experience for Goo 1 fans. Learning the fundamentals of Unity development and workflow, and some principles of game design.
What we learned
Many of us we unfamiliar with Unity so we learned how to develop in Unity and write scripts in C sharp. In addition to that, we developed many collaborative skills with communication and the unification of separate ideas.
What's next for Goo 2: Electric Googagoo; Agoorio, a Goo-Like Game
Goo 3?
Leader Discord
ItsACatThing#0105
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