Inspiration
We love gaming and we are always looking to improve the physics of gaming engines.
What it does
We represent the velocity of a golf ball as a function of meters over time as well as the bounces which have increasingly reduced velocity.
How we built it
First we envisioned the physics concepts we would employ into our project on a drawing board. Then, we moved our ideas to Desmos.com and cross referenced them to a python script we developed to realize our ideas. Finally, we used the software Godot 4 to implement our concepts, which we used to create our game.
Challenges we ran into
Correctly implementing bounce physics on angled walls as well as adding wind effects to the ball motion.
Accomplishments that we're proud of
We're really happy we got it to work, especially in the given time frame.
What we learned
Godot 4 isn't great to use if you're trying to develop your own raw physics.
What's next for Golf
Sharktank, then trillionaire status.
Built With
- godot
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