Inspiration

I wanted to practice organic modeling and rigging in Blender. A pirate ship takedown sim was the only logical next step.

What it does

How I built it

Initial modeling, texture painting, rigging, and skinning done in blender. Imported into Unity 3D for flight sim effects, game logic, etc.

Challenges I ran into

Z axis != Y Axis....

Accomplishments that I'm proud of

What I learned

What's next for Golden Pirate Dragon: The Simulator

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