Inspiration
We were inspired by our relationship with our siblings and wanted to strengthen the bonds of other families. Our team aimed to create something more interactive. The concept of the "gacha" (randomized reward) system was an inspiration to us all due to having shared interests in the games we play.
What it does
It is a game of hungry hungry hippos played with the GoBabyGo cars. We will execute this through the 3D model explained in the video. Additionally, there is a reward system to encourage continuous play. The more rare rewards encourages past and current member connections with in GoBabyGo as well. Image this, you gain a rare reward, only 10 percent of player have, your instinct is to share on social media. Through this, we hope to gain expose for this organization along with our concept.
How we built it
We built it using html, javascript, and css.
Challenges we ran into
A challenge was figuring out how to build our solutions without having the materials to test a run of the game. Furthermore, we had some challenge coming up with a concept that pushed the mind beyond the simple solutions. We had to throw in random concepts such as a crane attachment to the vehicle or an obstacle course with sensors.
Accomplishments that we're proud of
We are proud of the final solution we came up with. It was an interactive, fun, and engaging process. On a personal note, our team members feel closer.
What we learned
Our modeling and brainstorming has improved through this event. We also learned the importance of sibling dynamics.
What's next for GoHippoGo
In the future, we hope to have a prototype of the model and run a round of the game.
Log in or sign up for Devpost to join the conversation.