We were inspired by geometry dash since we want to build a game with obstacles and with fast speed.

Our game allows the player to move the cube(character) and then fall off the map, they can try to break through the obstacles. If they died, there will be questions regards to physics for the player to solve.

How we built it? Well, we used the Godot game engine that's made of from GDScript, C#, C++, C, and VBScript.

The main challenges we have encountered are that we have insufficient time for planning our game out and the syntax challenge from C#.

We learned how to use the syntax in C# which indeed expanded our knowledge in terms of programming.

We are planning to make menus and level builders to make the game more interesting if we have more time.

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