Inspiration
3D asset generation combined with Rage rooms as a way to blow some steam off.
What it does
You can create anything you want by requesting it via voice, then destroy your creations with a bat, and then watch your creations explode.
How we built it
We built a voice to text to image to 3D model pipeline for the object creation side [Oscar, Gustavo, and Patricio] 3D art [Jesus] The VR bat physics and interactions [Braulio] We used Unity, Meta’s Presence Platform SDK, and wav to vec for voice recognition, stable diffusion for image generation, custom flavor for marching cubes 3D model generation.
Challenges we ran into
- It was unclear whether a voice powered pipeline to create 3D models was possible, but we managed to make a prototype in a short period of time.
- Find a Unity compatible format to present the generated 3D models in VR.
- The usual last minute merging code problems that happens when working as a team on a tight deadline.
Accomplishments that we're proud of
Built a full interactable pipeline that can generate a 3D model from a voice input, and then interact with it with realistic 3D physics in VR.
What we learned
- That is possible to do a full AI powered pipeline to generate 3D models and use those models in VR.
- To limit scope of the project
What's next for God Mode - Create and Destroy
Come to work at Founders Inc to develop it further.
Built With
- and-wav-to-vec-for-voice-recognition
- marching-cubes-3d-model-gen
- meta-presence-platform-sdk
- meta?s-presence-platform-sdk
- stable-diffusion
- stable-diffusion-for-image-generation
- unity
- wav-to-vec
Log in or sign up for Devpost to join the conversation.