Inspiration

The inspiration for this project came from the game "Zork". We were really into the idea of making a turn-based RPG game since we all share a passion of playing games.

What it does

It follows a player that travels across many locations to fight vast foes from goblins to trolls.

How we built it

We built it using Python.

Challenges we ran into

What we wanted to do for the project and how we could make it a reality. Also, figuring out how to handle conditions in battle and how to set proper randomized values to the enemies to make combat more interesting.

Accomplishments that we're proud of

Something we are proud of was the combat system implementation.

What we learned

We learned how inheritance works between classes and how to critically about what features should go where and how to condition many sets of decisions in the game.

What's next for Doblin Dimension

Doblin Dimension may add more villains and even sound effects during battles!

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