posted an update

A few recent commit messages so you can get a gist of what's been happening. ie. Not a lot :) Had about 5-6 hours to work on it in lunchtimes and a little in the evenings. Apart from last night because I commited and pushed the wrong repo at lunchtime I couldn't work directly on the game in front of the tv despite having managed to find an extra hour to do some work.

a minute ago walking script, shader working again for water, new model for end of tunnel, things set static correctly, shadow render distance set better so the tunnel looks like a tunnel. Getting somewhere

4 hours ago yesterday lunchtimes missing c

2 days ago batching

3 days ago android testing

3 days ago sunday commit

5 days ago longer tunnel - more terrain

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