posted an update

Day 1.5 The extra time I can find sometimes during my lunch hour that is.

The tunnel is longer, about half the size it is in real life but due to the fact you walk so fast using the standard fps controller in Unity than when you're in a damp tunnel, head bent down so you don't bump it on the uneven roof and trying not to put your foot into a hole where there is a missing Victorian cobblestone you fly though it :)

Made the lighting a lot more moody and attached a point light to the player controller so you get the right sort of night vision where you can clearly make out stuff near by but unless it's damp and rim lighted you can't make out stuff far away.

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