Inspiration

After brainstorming, we mixed bullet-hell gameplay with side-scroller game genre, resulting in a really unique and challenging experience, even for the most competetive players.

What it does

It's a challenging and absorbing game with ever increasing difficulty, making it an experience with nearly infinite room for improvement and optimization.

How we built it

We used Godot - a simple yet powerful tool.

Challenges we ran into

Since this was our first game jam, we ran into some beginner mistakes, but none of them were really impactful, the biggest challenge was lack of practice.

Accomplishments that we're proud of

Making a full arcade game with good gameplay

What we learned

A lot of Godot, game development, and last but not least, git and github :)

What's next for [GJ][100 Twarzy Grzybiarzy] Reckoning of The Ancients

Fixing bugs, adding features we didn't have time to develop, but would make the experience much deeper, such as different builds and weapons, allowing for much more depth

Built With

  • godot
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