As an avid bullet chess player, I love the rush I get playing a very quick game of chess, where I have to make moves I would normally spend 5 - 7 minutes analyzing in less than 3 seconds. After a while, I realized that I wanted to make each game mean more than just a rating, I wanted to be able to make some Kin off of my games. Although everyone doesn't enjoy bullet chess the way I do, similar principles apply to fast-paced games, letting you profit off of your own games.

What it does

Allows you to place down a certain amount of kin, and if you win, you win your kin back along with your opponent's kin

How I built it

Using the Kin SDK in our mobile app

Challenges I ran into

Accomplishments that I'm proud of

Finishing the hack

What I learned

Blockchain ecosystem, incentivizing engagement

What's next for GiveKin

Broaden and develop into other games

Built With

Share this project: